Through the Animation Fundamentals course taught about UE5, I learned the fundamentals of ue5, such as object creation, movement, binding, lighting, rendering, etc., which provided technical help for my final assignments.
Course Conclusion
Through the courses DESIGN FOR ANIMATION, NARRATIVE STRUCTURES & FILM LANGUAGE, I have learned a lot of knowledge of animation theory, such as Visual Language and Cultural Contexts, Three-Part Story and Five-Act Structure, Golden Ratio, the rules of screen orientation and so on
After the course, I developed the ability to propose problems by myself, collect data and read literature, study the problem, and write a report, which helped me a lot.
Final Project 12: Rendering and cut in Pr
setting:


rendering:



input PNG pictures in PR and output video:

cut the video:

Final Project 11: Character Animation 3
Do a ‘Walk with a broken leg’ animation and crouch down and look for things:
reference:
2D planning:

key the animation on bony:
bake the animation sequence and do the ik rig:

repalce the camera:
Edit Death animation sequence:

bony outcome video:
Do ik rig and output the animation sequence:

put it in the scene:

Final Project 10: Character Animation 2
Do an animation of outstretched handsThe animation of outstretched hands:
Reference:
2D planning:

Animate the character:
Ik rig this animation:

Place the exported animation into the scene and place camera:
week10: Determine the structure of the paper
Title: Adaptations of Chinese poetry in cross-cultural animated films — A case study of Disney’s animated film Mulan
Research Question:
→Chinese poetry is short, concise and graphic to reflect the life of the ancient Chinese people, and compared with other literary works, poetry reflects life in a more focused and typical way. As I have a strong interest in poetry and animation, I would like to explore:
1. American animation film themes adapted from Chinese poetry, in the animation of the traditional Chinese cultural understanding and output whether there is an error?
→We want to explore whether there is any difference, and we decided to look at the difference in the storytelling content and the character design (including character costume/character personality, etc.) in the story.
2. What are the differences between animated films in terms of storyline and character design?
3. Why are there errors/reasons for the errors?
4.What kind of impact will this kind of cross-cultural animation film have on the animation industry and humanities?
5. Attitudes towards cross-cultural animated films
Final Project 9: Character Animation
Bind a mask to the character’s face:
Step1: Add slots to the bones

Step 2: add a blueprint for mask

Step 3: Add a mask to the blueprint of the character and edit the parent class and location of mask

Do character animation on bony_take off mask(half of body):
reference :[Because there is no mask, I use glasses instead]



key the animation:

modify Graph Editor:

Bake to animated sequence and do ik rig:


Add to animation sequence, set camera, and modify the f-number:

add mask blueprint and edit its location:

Do another side of view:

Final Project 8: Set up camera
Do scene2 shots:



Do finish shot — Man died in the end [Add an animation sequence first and modify it later]

Final Project 7: Change Model & IK rig
Change another model to fix some problems when doing character control rig
[Because there was a problem with the binding of the model selected before, I asked the teacher in class and decided to change the model]

Check Ik rig:
[With ik rig, I can animate on bony models and export them to my animated characters]

Output ‘walk’ Animation Sequence on my character and do a shot:
[However, I still hope that the character’s foot has been injured when entering. Besides, the teacher suggested that we as animators should make more animations in class, so I will replace the animations made by myself later]