week11: Introduction course

This week, our class begins. The professor began to introduce the main course content of the semester. Through the course introduction, I know that we will learn a lot of new software in this semester, including touchdesigner, vj and so on. For me, I’m really looking forward to having these new experiences.

Course brief:

Through the brief introduction of the course, I learned more software, more software means that I can realize more forms of animation, not only limited to the existing software, but also more new animation attempts.

week10: Edit poses and shots

Here to reflect the mother’s fatigue, it is necessary to increase the curvature of the mother’s back controller. At the same time, let the child’s actions do more big, reflect the child’s happiness, so that the mother and the child can treat the playground different mood is obviously expressed.

Edit mother’s pose:

Add some acting here: Add an animated performance between the two of you here. Mother because of the fear of heights, very afraid to ride the Ferris wheel, but not at ease with the child to ride the Ferris wheel alone, so with the child went up. But she was still very afraid, these scared action performances were seen by the child, the child laughed at the mother’s timidity, the mother was embarrassed to touch the head. The performances were made to highlight the fact that children and their mothers have a good relationship and are able to laugh and play together.

hold 2 sec:

week9: Replace Model

modify the animation based on last week’s feedback:

add car in backgroound
change the speed and action

Rendering test:

Continuing replace model in other scenes:

shot: playing carousel
shot: playing skywheel
shot: back to home
shot: mom leaving

Feedback this week:

add more frames here
add camera to point the carousel
change shot
modify action

week9(In Class): Presentation & feedback

We did the slides for small group presentation:

Feedback from tutor today:

  1. Work in progress video should include more concept building part ( refer to the structure on our ppt ) like drafts, screenshots from chat GPT , more videos of MR building process )
  2. ⁠the MR recording need to add more content ( especially the interactive part, make sure the recording is clear to know what happen when user touches )
  3. ⁠if there is a room full of flowers , it will be cool
  4. ⁠sounds effects add into background in MR
  5. ⁠voice over is necessary in the work in progress video( can use AI generated voice over)
    For the working in progress part , I found this video which we can refer to for the concept building part) https://www.instagram.com/reel/C4LUzW2vKdo/?igsh=MWRwd2Q1aWs4bDV6bw==

week8: Resolving cooperation issues

Problems:

  1. Export animation to fbx mode unable to bake complex animation and lose part of animation in fbx

Solution:

change the model, delete controllers and do the animation again for some plants

2. Error when putting growth and wave animations together into unity when the animation is working fine in FBX.

Solution:

I did wave and growth animation in seperate files, so I need to make sure the same name of each unit in Outliner.

eg: I combine some leaves and named it P_33, but P_33 is not in another file which makes errors, so i need to delete it and do the animation for leaves seperately.

3. Parent Constraints cannot be imported into fbx

Solution: Abandon use of parent constraints and re-animate each leaves

4. Do the animation on UNFOLDED model!!!! I animated the model directly after making it, resulting in the model not using the folded UV’s. So I animationed again for the folded one.

5. Rendering time is too long in Maya, so we decide to rendering in C4D and set up cameras and lights

Conclusion: Since it was the first time we worked together, I didn’t know much about exporting fbx and importing into unity at the beginning, which led to the animation being redone and modified many times. After this experience, I hope the next collaboration will be more smooth!

This week the team in charge of making MR started to test and make demos after getting the animation.

MR demo
storyboard thinking

Edit the animation video for presentation and submission

Photos after meeting: (As the program nears its end, collaborate with group members to solve problems in the school’s multimedia classroom.) Love everyone soooo much!!! :)))))

week7: texture and edit shots

I chose to expand the UV in RizomUV and here are my steps:

  • Select “File” > “Open” from the menu to import the model file you want to expand the UV. Supported file formats include OBJ, FBX, DAE, and so on.
  • Select the model and click on the “UV” TAB at the top of the interface to enter the UV editing mode.
  • Select the “Unwrap” tool in the left toolbar and click on the surface of the model to create a UV unfolded base.
  • Make maximum use of texture maps by adjusting the layout in the “UV Pack” option on the right so that the UV fills the entire UV space as much as possible.
  • In the process of unrolling the UV, you can use the various tools provided by RizomUV to optimize the UV layout, including splitting, merging, smoothing, cutting, etc., to reduce stretching, overlapping and unnecessary space waste.

export obj and unfold UV

Make texture on the model:

Material Settings: Create and adjust the material in Hypershade to ensure that the material properties (such as reflection, transparency, and gloss) match the 2D image.
Render test: Perform several render tests, checking and adjusting the material and lighting Settings until you are satisfied with the result.

buy a mother model:

Edit the shots:

  • Add voice bar:
  • Chose the book and Turn off the light and Go out

Outcome: