week20: Serra’s Lesson summary

In serra’s 3D animation course, I learned many valuable skills and knowledge, which laid a solid foundation for my future animation creation. Here are the key things I learned in the course and the results of my self-exploration:

1. Use TouchDesigner to transform videos

By learning TouchDesigner, I have mastered how to transform and process videos in a real-time environment. This powerful tool allows me to create complex visuals and apply them in live performances and interactive installations. This has not only improved my technical abilities, but also expanded my creative horizons, allowing me to express my creativity more freely.

2. Use VJ software Resolume Arena

During the course, we learned how to use the Resolume Arena in depth. This VJ software allows me to control video and audio content during live performances for real-time mixing and effects processing. I learned how to set up layers, apply effects, and work with MIDI controllers to make my performances more dynamic and visually impactful.

3. Import to UE using motion capture technology

In terms of motion capture technology, I learned how to capture character movements using the Vicon system and import that data into the Unreal Engine. This process involves cleaning and optimizing the data to make the captured actions appear more natural and fluid in the virtual environment. This skill has greatly improved my efficiency and effectiveness in character animation.

4. Sync iphone with UE by livelink

By learning how to sync my phone with Unreal Engine, I was able to use the phone’s sensors and camera for real-time control and monitoring. This allows me to achieve more immersive and interactive experiences in virtual reality and augmented reality projects, and also opens up more possibilities for my future creations.

5. Self-learning: New feature for animation in UE5.4

Outside of the course, I took the initiative to learn new features of the animation section in Unreal Engine 5.4. This includes advanced features such as the use of animation blueprints and character binding. These new features not only make my character animations more flexible and delicate, but also give me a deeper understanding of the control of the virtual character.

Summary in the end:
In general, this 3D animation course enables me to master a variety of cutting-edge animation techniques, and makes me comprehensively improve in real-time video processing, live performance, motion capture and virtual engine application. Through courses and self-learning, I not only improved my technical ability, but also broadened my creative ideas, and accumulated rich experience and inspiration for future animation creation. Thanks to the support and help of teachers and students, this learning experience will become a valuable asset in my career.

week20: George’s Lesson summary

In this course of Advanced and Experimental 3D Computer Animation Techniques, I have gained a lot and deeply learned the essence of animation production from many aspects. The content of the course not only covers the basic knowledge, but also delves into the advanced techniques, giving me a comprehensive and in-depth understanding of the production of 3D animation. Here are a few important things I learned in the course:

1. Make planning

In this semester, I have deeply realized the importance of making planning. Shooting references and making storyboards by myself not only helped me to clarify the overall structure and visual style of the story at the early stage of animation production, but also enabled me to effectively plan the composition, character positions and movements of each shot. Through practice, I mastered how to express complex scenes and actions with simple sketches and annotations, which laid a solid foundation for subsequent animation production.

2. Body Mechanics and Physics

Understanding body mechanics and physics is key to making realistic animations. You learned about the movement of characters in different situations, from the shift of center of gravity to the principle of inertia, to the physical properties of various materials. I learned how to guide the animation production by observing the movement in reality, so that the actions of the characters are more in line with the laws of nature, and the performance is more realistic and credible. This not only improved my animation level, but also gave me a deeper understanding of the principle of movement.

3. Mouthing and dialogue animation

In the middle of the course, I went deep into the production of mouth movement and dialogue animation. This part of the content made me understand the importance of sound and image synchronization. Through detailed analysis of the audio, combined with the characters’ expressions and body language, I learned how to create natural and smooth lip movements. Especially in terms of keyframe Settings and interpolation adjustments, I got a lot of practice, and I was able to control the character’s mouth movements more carefully, making sure that every line accurately conveys the emotion and tone of the character.

4. polish animation

Finally, in the process of optimizing and improving the animation, I learned a lot of valuable skills. Through constant testing and tweaking, I learned how to optimize the Settings of keyframes and reduce the amount of unnecessary computation while maintaining the fluidity and accuracy of the animation. In addition, I learned how to use various tools and plugins for post-processing to make the animation effects more detailed and professional. This knowledge not only improves my work efficiency, but also enables my animation works to reach a higher quality standard.

Summary in the end:

In general, this 3D animation course not only enables me to master many practical techniques and methods, but also cultivates my creative thinking and problem-solving ability in animation production. I believe that through continuous practice and learning, I can exert greater creativity in the future animation production and produce more wonderful and vivid animation works. Thanks to the support and help of teachers and students, this learning experience will become a valuable asset in my career.

week19: Acting Spline

Live playback:
Play the lip animation in real time in Maya to check the synchronization. Make sure your mouth movements match the audio.
Fix unnatural parts:
Correct the unnatural parts according to the playback effect. Adjust the keyframe position and interpolation method.

Feedback this week:

Notice the squeezing and pulling of the face
The position of teeth and tongue in the mouth
Pronunciation rule

week19: Discussion Artifact

This artifact’s process in this week:

Mixamo to UE5 by mixamo_converter

step1: Download mixamo_converter and unzip it.
step2: mixamo Skeleton uploaded to Sk mannequins
step3: Export the options for bone selection without skins and uniform
step4: Convert the animation copy to the IncomingFbx file

By communicating with serra, you can increase the animations you look around

Add eyebrows’ bone to the girl and do the girl’s ik config:

add bone
do ik config

Add animation sequence to the girl and the prince:

use animation blueprint to mix two animation sequences together in one person:

Layered blend per bone
successfully make a sit pose with a surprise

Modify the animation sequence because the existing animation sequence does not match the scene, and also add the eyebrows’ animation: [Below are some screenshots of the changes made to almost every animated sequence to fit the scene]

prince looking around
girl reacting
girl talking
girl stand up

set camera and put the character inside the level sequence:

make the texture to the phone on the table:

Input the picture
do the material

Use the same principle to change the texture of the girl’s painting on the wall of the original castle. And after the prince travels back, the phone map is changed to the castle.

replace the original one

Rendering: [setting and export]

Compositing and Cutting video:

week18: Acting Blocking Plus

Blocking plus tips:

  • Refine the transition: Add more keyframes between each key phoneme to make the lip transition smoother. Use the Graph Editor to adjust the keyframe interpolation.
  • Emotional expression: Adjust your mouth movements according to your character’s emotional state. For example, mouth opens wider when you are happy and lips tighten when feels embarrassed.
  • Synchronized expressions: In addition to mouth movements, the character’s other facial expressions (such as eyes, eyebrows, cheeks) also need to be synchronized to show the emotion and attitude when speaking.

This week, based on last week’s feedback, animation changes. It mainly increased the preparatory posture of the action, and also added the mouth animation.

This week‘s feedback:

week18: Bind and animation

Introduction:

In last conversation with serra, erra suggested adding emoticons to the characters. Since the character has eyebrows, serra suggested animating them.
To achieve the expression animation, I am going to make bones for the eyebrows of the model for better control, as well as animation.
I studied a lot of tutorials and found that UE5.4, as the latest version, opens an editing plugin and you can create bones and skins in UE. Therefore, I updated to the latest version and went through the steps to achieve the animation of the character’s face (eyebrows).

Add eyebrows bone for prince in order to do some face animation with eyebrows:

edit weight for eyebrows:

key the animation for eyebrows:

I combed through the content of each shot and the required animation, and the following is my manuscript

I need the prince to make a turn when he walks, so I learned to create a new path in the blueprint through learning, and modify the path to make the prince walking animation conform to the scene I envisioned. Here is part of my process:

Add blueprint–‘spline’, use it to do the walk follow the way I want

set blueprint
walk circle fit the spline

Inside the prince’s room, I need three different shots. The first shot, you need to follow the hero from the balcony to the room, follow the upper body, but at this time try not to appear on the wall of the painting, leaving the audience a certain suspense. In the second shot, I want to focus on the animation of his facial expressions, so I will give a close-up of the prince’s face to show his movements and expressions when he looks at the painting. The third is a close-up of the photo, from the prince’s back, the camera moves up, the image appears in the frame, and zooms in quickly. So you can achieve the prince through the effect.、

set cameras:

camera1: follow the walk
camera2: face animation
camera3: picture

choose a woman character‘s picture and change the texture for the frame

change texture size
outcome

For the modern scene, I have added the PostProcessVolume box here, because from the Prince’s perspective, the girl’s world is linear, not three-dimensional like his own world. And the fact is, the world Prince is in is the game world, which will give the audience a surprising sense of reversal at the end.

PostProcessVolume Edit [In this use of two existing materials, after the numerical modification, a superposition is used]

set camera and edit animation sequence for the coffee scene:

set camera and input animation
let the camera follow the man
when cross the road there’s a car
Splice two animated sequences
add a time dilatation
walk spline

key two cars animations:

make girl’s setting animation and put it in scene:

this week’s outcome:

week17: VJ learning

Course Introduction:
This course is designed to teach students how to perform visually using Resolume Arena 6. Resolume Arena 6 is a powerful real-time video mixing software, widely used in live shows, stage shows, VJ (video jockey) shows and other fields. Through this course, students will learn how to create, edit, and manipulate visual content and master the skills to synchronize this content with music and other performance elements.

Course objectives:

  • Master the basic functions and interface operation of Resolume Arena 6.
  • Learn to create and manage video clips and layers.
  • Explore the application of video effects and transformations.
  • Understand how to synchronize visual effects with music and other live performance elements.

Here are the steps in the course

Download the VJ app:

https://www.resolume.com/download/files?file=Resolume_Arena_6_1_3_rev_63441_No_Footage_Installer.exe

Import the files to the VJ app:

Add sources in this app:

shortcuts–edit keyboard:

piano key:

Effects — strobe — Edit keyboard — space — piano&Invert

Edit MIDI

week17: Acting blocking

First, I broke the audio down into three sentences, the first sentence was, “Oh, a ladybug,” and the second and third sentences were the same: “Make a wish.”

In order to make the difference between the two identical sentences, I set up completely different actions. From the beginning of the hesitation, did not think well, to the back to settle down to think about the desire to achieve.

This week, instead of focusing on whether the mouth shape corresponds to the audio, the body movement is blocked. The purpose of doing so is to adjust the mouth shape later on the basis of determining the action. Steps are very important in animation.

Here is my blocking this week:

Feedback:

Avoid corners
add preparation pose
Body following

week16: Acting Planning

Intro to acting – planning submission and defining lip sync

Approaching Lip sync(Phrasing)

  • Phrasing describes what is important using connected speech.
  • pick the syllables! Stress weak and strong vowels
  • When blocking out your sound think about what sounds are going to be made not the words themselves!
  • Focus on the vowels but don’t forget that these body parts play a significant role in creating really good lip sync.

Phonemes:

setting up my scene and starting blocking:

reference:

planning:

last week’s animation polish: [Mainly modified the hand, as well as the sandbag movement, and the pose issue when punching]

pose issue when start punching