week17: Acting blocking

First, I broke the audio down into three sentences, the first sentence was, “Oh, a ladybug,” and the second and third sentences were the same: “Make a wish.”

In order to make the difference between the two identical sentences, I set up completely different actions. From the beginning of the hesitation, did not think well, to the back to settle down to think about the desire to achieve.

This week, instead of focusing on whether the mouth shape corresponds to the audio, the body movement is blocked. The purpose of doing so is to adjust the mouth shape later on the basis of determining the action. Steps are very important in animation.

Here is my blocking this week:

Feedback:

Avoid corners
add preparation pose
Body following

Re-literature review

After communicating with the teacher, I found that the topic selection was too large, which led to the unclear focus of the paper. Therefore, after careful consideration and leafing through the topics, I chose a specific film, Avatar, as the object of in-depth study.Here’s my latest research:

· A research question or title

From Science Fiction to Reality: Analyzing the Reflections of Contemporary Culture and Society in the Film Avatar1&2

· Keywords/key phrases

Avatar, Cultural Conflict, Indigenous Representation

· An Abstract 50-100 words

The Avatar series not only achieved significant technological breakthroughs but also reflects numerous real-world social and cultural issues through its narrative and character design. The story of the Na’vi in the film becomes an important vehicle for exploring these issues. This paper reviews the academic research on how Avatar reflects real-world social and cultural issues through the story of the Na’vi, focusing on aspects such as colonialism, indigenous culture, environmental protection, and cultural conflict.

· A structure indicating chapter headings and subheadings

  • Title Page
  • Page 1. – Abstract
  • Page 2. – Contents
  • Page 3. – Introduction
  • Page 4. – Literature Review
  • Page 4. – Chapter 1 – (Colonialism and Anti-Colonialism)
  • Page 5. – Chapter 2 – (Indigenous Culture and Identity)
  • Page 6. – Chapter 3 – (Cultural Conflict and Integration)
  • Page 7. – Conclusion
  • Page 8. – Bibliography

· Literature review

The exploitation of Pandora’s resources and the oppression of the Na ‘vi in Avatar clearly allude to colonialism in history. Many scholars have explored this point, arguing that the film critiques the expansion of colonialism and imperialism through this narrative structure. Eckstrand and Nathan (2014) pointed out that Avatar presents a typical colonial scenario, in which humans represent technologically advanced but morally bankrupt colonists, while the Na ‘vi represent the oppressed indigenous people. This plot structure reveals the cruelty and injustice of colonialism. At the same time, it further analyzes the anti-colonial elements in the film, and holds that the identity change and final stance of the protagonist Jake Sully reflects the identification of the indigenous culture and the negation of the colonialist behavior. But the author still thinks there is a subtle colonial message lurking beneath the film’s surface.

The culture, customs and relationship with nature of the Na ‘vi are depicted in detail in the film, and scholars believe that these depictions help to increase audiences’ awareness and respect for Aboriginal culture. Adamson, Joni. (2012) discuss how indigenous peoples and nations are mobilizing around the concept of a terrestrial organism that concentrates energy and life; Existence is defined as ecosystems, natural communities, species, and all other natural entities that exist as part of Mother Earth. Similarities between Na ‘vi culture and many indigenous cultures on Earth, such as reverence for nature, spiritual beliefs, and social organization.

Avatar explores the dialogue, conflict and fusion between different cultures through the cultural conflict between human and Na ‘vi. Meadows, Mark Stephen (2007) discuss how the process of creating and modifying characters, and what we do with them, affects the story, and that these conflicts lead to the emergence of new cultures. The cultural conflict in the film is not only superficial, but also the conflict of deep-seated values and lifestyles. The conflict and eventual fusion in the film is considered as a reflection on cultural exchange and conflict in the context of globalization. Jake Sully’s character symbolizes the possibility of cross-cultural understanding and integration, and the film conveys the possibility and importance of understanding, respect and integration.

To sum up, Avatar deeply reflects many social and cultural issues in the real world through the story of the Na ‘vi. Discussions on themes of colonialism and anti-colonialism, indigenous culture and identity, cultural conflict and integration not only enrich the narrative connotation of the film, but also provide the audience with an opportunity to reflect on real social issues. These academic studies demonstrate the profound impact and significance of Avatar on cultural and social issues.

This paper not only aggregates existing research, but also provides a framework for further academic discussion, demonstrating the additional layers of Avatar’s impact on cultural and social issues.

· A bibliography

  • Eckstrand, Nathan. “Avatar and Colonialism.” Avatar and Philosophy: Learning to See (2014): 190-200.
  • James, John, and Tom Ue. “‘I See You’: Colonial Narratives and the Act of Seeing in Avatar.” The Films of James Cameron: Critical Essays (2011): 186-99.
  • Wicaksono, Yosua Tunas, Daniel Ginting, and FX Dono Sunardi. “Colonialism, Resistance, and Environmental Issues in James Cameron’s Avatar (2009).” INTERACTION: Jurnal Pendidikan Bahasa 10.1 (2023): 289-303.
  • Adamson, Joni. “Indigenous literatures, multinaturalism, and Avatar: The emergence of indigenous cosmopolitics.” American Literary History 24.1 (2012): 143-162.
  • Paliy, Anna. “The Spirituality of Nature: Indigenous Tradition in James Cameron’s Avatar and Western Mentality’s Failure to See Within.” Kino: the Western Undergraduate Film Studies Journal 3.1 (2012).
  • Sherma, Amar Bahadur, Alok Lamsal, and Devi Prasad Pokharel. “Becoming an Ecological Citizen: The Concept of an Ecological Citizen in the movie Avatar.” International Journal of TESOL & Education 4.2 (2024): 62-77.
  • Olivier, Bert. “AVATAR: Ecopolitics, technology, science, art and myth.” South African Journal of Art History 25.3 (2010): 1-16.
  • Scola, Nancy. “Avatar politics: the social applications of Second Life.” (2007).
  • Meadows, Mark Stephen. I, avatar: The culture and consequences of having a second life. New Riders, 2007.
  • Fritz, Justin. “Environmentalism and the” Ecological Indian” in Avatar: A Visual Analysis.” The Arbutus Review (TAR) 3.1 (2012): 67-90.
  • Erb, Cynthia. “A spiritual blockbuster: Avatar, environmentalism, and the new religions.” Journal of Film and Video 66.3 (2014): 3-17.
  • Bergthaller, Hannes. “A sense of no-place: Avatar and the pitfalls of ecocentric identification.” European Journal of English Studies 16.2 (2012): 151-162.

week16: Acting Planning

Intro to acting – planning submission and defining lip sync

Approaching Lip sync(Phrasing)

  • Phrasing describes what is important using connected speech.
  • pick the syllables! Stress weak and strong vowels
  • When blocking out your sound think about what sounds are going to be made not the words themselves!
  • Focus on the vowels but don’t forget that these body parts play a significant role in creating really good lip sync.

Phonemes:

setting up my scene and starting blocking:

reference:

planning:

last week’s animation polish: [Mainly modified the hand, as well as the sandbag movement, and the pose issue when punching]

pose issue when start punching

week16: Discussion artifact

Content:

It’s been an amazing adventure. The hero is a prince who has always been in love with the girl of his dreams. Until one day he looked at the girl in the painting and accidentally crossed into a completely strange world. When he woke up and looked around, he miraculously found the girl in the dream, he ran towards her regardless of everything, and wanted to talk to the girl, but found that the girl did not know him, and even thought he was a strange person. When the girl gets up to get her coffee, the prince notices a strange box (mobile phone) making a noise, and after he touches it curiously, he finds himself back in his original world. The girl came back after taking the coffee to find that the boy had already disappeared, instead, the game on the mobile phone showed ’game over‘.

storyboard:

Scene determination:

  1. If you want a cartoonish narrative, the model you choose may be cartoonish and concise.
  2. The selected character model and scene model need to be consistent
  3. Make some modifications to the downloaded model scene
  4. The prince will live in a castle setting, while the girls will choose a modern setting

Download scenes – castle and coffee shop:

Here, I changed the original scene, adjusted the position of the throne, modified the standing position of the guards and the decorations behind the throne, and modified the hall of the first floor to a higher floor, so that there will be more space, so that the interior of the castle is very magnificent. At the same time, I took into account the narrative of the story and, therefore, added the blue element representing the color of the country’s flag in this scene. I changed the color of the wall around the throne to blue, which contrasted with the prince in red clothes, and more highlighted the difference between the characters and the characters’ background.

Revamp the existing scene in order to match my story:

before
After

In the modern scene, the original model building map shows a huge parking lot outside the shopping mall, which is not consistent with my preset scene, because I want the prince to wake up in a meadow, and I don’t want to quickly reflect the prince through a modern world. Therefore, I modified the map here, changed the open space in front of the supermarket into a green lawn, and generated certain plants randomly through the brush. In this way, when the prince wakes up and looks around, the audience realizes that the prince has gone to another world, so there is a sense of contrast and mystery.

Delete part of scene
Add green ground & plants

In the modern scene of the cafe, I modified the original layout. Since both the prince and the girl are dressed in red, the use of red floor tiles here would be particularly crowded, so I changed the RGB of the ground map in the blueprint to make the floor show a cool color like blue. At the same time, I changed the seating from a low stool to a high chair, so that the main man and woman could sit side by side and appear in the same shot.

Before
edit the chairs and floor

The above is part of the scene modification show, in addition to the prince’s bedroom and other modifications. However, the main scenes and main props have been placed above, which can be well adapted to the production of subsequent animations. After I finished the scene, I began to experiment with camera placement to see what kind of shots and angles would be more appropriate for my animation. Below is a screenshot of my shot attempt.

Setting the shots:

week15: polishing spline

Through the previous steps, step by step production, there is no big problem in the general direction of the action, but now you need to polish the animation. In the process of polish, it is especially important to pay attention to the movement of the hands and the sandbag

feedback:

Pay attention to your hand movements
Note the movement of the sandbag

Development on Literature review

After a discussion with the teacher last week, I chose one of the two directions in the draft for further study.

· A research question or title

From Screen to Society: the Influence of Animated Films on Political Attitudes

· Keywords/key phrases

Society, political attitude, political metaphors

· An Abstract 50-100 words

The thesis aims to explore the ways of using political metaphors in animation works, their effects and their impact on the audience. In addition, we will pay attention to the audience’s acceptance and understanding of these political metaphors, as well as the differences in different cultural contexts. Through this study, we can enrich our understanding of the relationship between animated works and politics, and provide new perspectives and insights for the study of political communication and social ideology.

· A structure indicating chapter headings and subheadings

  • Title Page
  • Page 1. – Abstract
  • Page 2. – Contents
  • Page 3. – Introduction
  • Page 4. – Literature Review
  • Page 4. – Chapter 1 – (The expression and impact of political metaphor in animation)
  • Page 5. – Chapter 2 – (Limitation of political metaphor in animation)
  • Page 6. – Chapter 3 – (Innovative exploration of ideological and political elements)
  • Page 7. – Conclusion
  • Page 8. – Bibliography

Show development on Literature review

Literature 1: In Okoro N and Onakpa M’s study, the researcher recommends, among others, that TV cartoonists should think out of the box and come with crafty cartoons that effective convey political messages.

Literature 2: In this article,Man ye said that in the process of exploration and innovation of two-dimensional animation short film creation, we should objectively examine the importance of the practical application of Ideological and political elements, and explore the rational application of Ideological

Literature 3: Yoshida, Kaori in this study combines textual and discourse analyses, taking perspectives of cultural studies, gender theory, and postcolonial theory, which allow us to unpack complex mechanisms of gender, racial/ethnic, and national identity constructions. I analyze tropes for identity articulation in a select group of Disney folktale-saga style animations, and compare them with those in anime directed by Miyazaki Hayao. It is demonstrated that Japan also expresses political positions through animation to ensure its national identity.

Literature 4: The article written by Whitley David suggests that what children learn from Disney and other animated films is shaped in complex ways by responses to the quality of innocence with which such films are so often imbued.

Book 5: M. Keith. Disney, Pixar, and the hidden messages of children’s films. Bloomsbury Publishing USA, 2009. Through his analysis of several animated films in that article, Smith notes that animated works express critique and reflection on contemporary political realities through the use of exaggeration, symbolism, and satire.  However, the study fails to fully consider the audience groups of animation works and their understanding and acceptance of political metaphors.

To summarize, animation is one of the popular media of political thought, but current studies have some common limitations in exploring political metaphors in animated works. First, most of the studies have not fully considered the audience groups of animation works and the way viewers understand political metaphors, nor have they taken into account the differences in viewers’ acceptance and understanding of metaphors in different cultural and social backgrounds. Second, some studies have not fully explored the relationship between political metaphors and socio-political contexts in animation works, nor have they differentiated and analyzed different types and styles of animation works. Therefore, future studies can further explore the specific forms of political metaphors in animation works, the ways of audience acceptance and interpretation, and the differences in different cultural contexts, in order to enrich our understanding of the relationship between animation and politics.

A bibliography

  • Okoro, Nnanyelugo, and Mohammed S. Onakpa. “Audience perception of television animated cartoons as tool for political communication: A study of selected towns in North Central Nigeria.” AFRREV IJAH: An International Journal of Arts and Humanities 5.4 (2016): 232-249.
  • Quigley, Marian. “The Politics of Animation: <i>South Park</I>” 2000. Metro Magazine: Media & Education Magazine, no. 124/125, Australian Teachers of Media Inc. (ATOM), 2000, pp. 48–53, https://search.informit.org/doi/10.3316/informit.729075992328488.
  • Man, Ye. “INNOVATIVE EXPLORATION OF IDEOLOGICAL AND POLITICAL ELEMENTS IN THE CREATION OF TWO-DIMENSIONAL ANIMATION SHORT FILMS.” IETI Transactions on Social Sciences and Humanities 15 (2021): 8-15.
  • Yoshida, Kaori. Animation and” otherness”: the politics of gender, racial, and ethnic identity in the world of Japanese anime. Diss. University of British Columbia, 2008.
  • Ishii, Kenichi. “Nationalism and preferences for domestic and foreign animation programmes in China.” International Communication Gazette 75.2 (2013): 225-245.
  • Whitley, David. “Learning with Disney: Children’s animation and the politics of innocence.” Journal of Educational Media, Memory, and Society 5.2 (2013): 75-91.
  • M. Keith. Disney, Pixar, and the hidden messages of children’s films. Bloomsbury Publishing USA, 2009.

week 15: UE5 &TD

Course Introduction:
This course is designed to teach students how to import TouchDesigner projects into Unreal Engine 5 (UE5), combining the power of both to achieve more complex and efficient visuals. Through this course, students will learn the basic operation of TouchDesigner and UE5, as well as data transfer and synchronization techniques between the two.

In this class, I mainly learned two main knowledge points, the first is the method of importing touchdesigner in ue; The second direction is how to smoothly import motion capture animations into ue5.

Open the plug-in and use the advanced version through the link given by the teacher. This version can smoothly import the touchdesigner file into ue.

Export the touchdesigner file:

Create a random cube and import the touchdesigner video into the cube as a material, so that you can view the touchdesigner file in the file

Part two:

Part two:How to import vicon motion capture files into ue smoothly

Import FBX file: In the Content browser, right-click and select “Import to…” Options.
Navigate to the folder where you saved the FBX file and select the FBX file you want to import.
Import Settings: In the Import dialog, make sure the following options are set correctly:
Skeleton: Select the skeleton that matches the FBX file. If this is the first import, you can select “None” and a new skeleton will be created.
Animation: Make sure the “Import Animations” option is selected.
Mesh: If the imported file contains mesh data, you can also import it.

use ViconFemale_v2 to import Emily:

Import Animation sequence:

do ik rig for Vicon:

Check the skeleton:

Once the import is complete, locate the imported Skeleton in the content browser. Double click to open and check that the bone structure is correct.
Ensure that bone names and hierarchies are consistent with the model.

IK the Mannequins and Vicon:

Edit the Vicon pose and Mannequins, let both of them in the same pose:

Adjust the animation:

Find the imported Animation in the content browser. Double-click to open and check that the animation plays correctly.
The animation editor allows you to adjust the animation speed and loop Settings.

export animation sequence:

week14: Spline

On the basis of blocking, modified the action. Change the blocking to a standing position by turning your head on the spot for two seconds.

When doing spline, pay attention to timing control. Converting from blocking to spline will have some problems with the action, which should also be modified. At the same time, on the basis of last week’s blocking, after modification, we started this week’s spline.

Here’s the spline:

This week’s feedback:

Add more prep moves
With a lower center of gravity, the punch will appear harder

week 14: TouchDesigner learning

Through some examples of touchdesigner demonstrated by the teacher in class, I realized the strong usability of this software. There are many effects in this, which can make the video achieve a variety of different effects, so that I have more ideas and choices for making videos. In the class, I learned the basic usage of this software and some simple effect implementation, and I found that this software has great potential in animation production. If I have the opportunity in the future, I hope I can continue to study this software in depth and learn more.

think TD as Photoshop: give video different visual style

week13: Blocking

Blocking tips and tricks part2

  • Don’t rely too heavily on the timing of your reference out this point just be sure to utilize the thumbnail/sketches of the poses you have and just capture those. There is no need to be super in-depth about where certain things move or how long it takes this early on just trust in your drawings and create your poses off that first. Then once you have done that you can go back and make a timing/clean-up pass using your reference to help you a bit.
  • Be sure to use FK/IK where it is needed! If you are making a character rotate like flip, or roll you can switch it to FK and avoid all those unnecessary keys and instead utilize the free animation you get from it. Another reason for this is that you can get something called a gimble lock where you
  • Only need to adjust these IK/FK controls when your character leaves/touches the ground.
  • If you are working in stepped it would be a good idea to switch to spline now and then to check the motion path when it comes to extreme rotations.

This week do the blocking plus and I’m focus on the time, and how to show the power of the model.

feedback:

By controlling the waist, the accumulation is more obvious
In the punch, the range of motion is greater