Artifact:
Term2_showreel:
Term3_showreel:
FMP proposal:
Here to reflect the mother’s fatigue, it is necessary to increase the curvature of the mother’s back controller. At the same time, let the child’s actions do more big, reflect the child’s happiness, so that the mother and the child can treat the playground different mood is obviously expressed.
Edit mother’s pose:
Add some acting here: Add an animated performance between the two of you here. Mother because of the fear of heights, very afraid to ride the Ferris wheel, but not at ease with the child to ride the Ferris wheel alone, so with the child went up. But she was still very afraid, these scared action performances were seen by the child, the child laughed at the mother’s timidity, the mother was embarrassed to touch the head. The performances were made to highlight the fact that children and their mothers have a good relationship and are able to laugh and play together.
hold 2 sec:
modify the animation based on last week’s feedback:
Rendering test:
Continuing replace model in other scenes:
Feedback this week:
texture the work office room and the park:
replace the normal square to bony model:
Feedback:
I chose to expand the UV in RizomUV and here are my steps:
export obj and unfold UV
Material Settings: Create and adjust the material in Hypershade to ensure that the material properties (such as reflection, transparency, and gloss) match the 2D image.
Render test: Perform several render tests, checking and adjusting the material and lighting Settings until you are satisfied with the result.
buy a mother model:
Edit the shots:
Outcome:
Outcome:
Model the little girl:
When creating the initial geometry, start modeling with simple geometers, such as cubes, spheres, and cylinders, and work your way down to finer ones.
Use the “Vertex” and “Edge” editing tools to fine-tune the positions of the vertices and edges to match the contours in the 2D graph.
Since the girl model is symmetrical, you can only model half, and then use the “Mirror” function to create the other half, improving the efficiency and accuracy of modeling.
Modify the storyboard according to the teacher’s feedback in class:
presentation:(partly)
Execution:
Create character:
Design inspiration: Lively little girl model
1. overall image
Inspiration: This little girl’s design is inspired by the innocence and vitality of her childhood. She represents the joy and curiosity that children show in their carefree times. Her image blends the innocence of a classic fairy tale character with the fashion sense of a modern child.
Size and proportion:She is small in size and slightly exaggerated in proportion to highlight her innocence and cuteness. She has a larger head and shorter limbs, a ratio that makes her more cartoonish and approachable.
2. facial design
Details of the five features: The eyes are designed in a sparkling style with bright pupils and highlights to increase her vitality and charm. The nose is small and delicate, and the mouth is full and round, suitable for various expressions.
3. hair style
She has beautiful long hair, tied in two braids. This hairstyle reflects her liveliness and innocence.
4. Fashion design
Costume Color:
Her clothes are brightly colored, dominated by yellow, pink and blue. These colors symbolize sunshine, sweetness and endless sky, which fits the little girl’s lively and cheerful personality.
Clothing style:
Wearing a dress with a cute pattern. In the playground model, the little girl will change into a cute dinosaur dress.
Add more shots to the animation:
This week, further scene construction and camera placement were carried out by using three still shots to prevent images. Here I used the scenario of buying and downloading online.
Scene 1: Mom is working from her seat at home.
Scene 2: A mother and child go to an amusement park to ride a roller coaster
Scene 3: A mother comes home from playing with her child, and the mother puts her to bed in the child’s room
shot 1:
shot 2:
shot 3:
The laws of camera setup: The rule of thirds is one of the most basic and widely used composition rules in photography and filmmaking. Divide the picture into nine equal parts, namely two horizontal lines and two vertical lines, dividing the whole picture into nine areas.
Applications:
mood board:
mood board: