week10: Edit poses and shots

Here to reflect the mother’s fatigue, it is necessary to increase the curvature of the mother’s back controller. At the same time, let the child’s actions do more big, reflect the child’s happiness, so that the mother and the child can treat the playground different mood is obviously expressed.

Edit mother’s pose:

Add some acting here: Add an animated performance between the two of you here. Mother because of the fear of heights, very afraid to ride the Ferris wheel, but not at ease with the child to ride the Ferris wheel alone, so with the child went up. But she was still very afraid, these scared action performances were seen by the child, the child laughed at the mother’s timidity, the mother was embarrassed to touch the head. The performances were made to highlight the fact that children and their mothers have a good relationship and are able to laugh and play together.

hold 2 sec:

week9: Replace Model

modify the animation based on last week’s feedback:

add car in backgroound
change the speed and action

Rendering test:

Continuing replace model in other scenes:

shot: playing carousel
shot: playing skywheel
shot: back to home
shot: mom leaving

Feedback this week:

add more frames here
add camera to point the carousel
change shot
modify action

week7: texture and edit shots

I chose to expand the UV in RizomUV and here are my steps:

  • Select “File” > “Open” from the menu to import the model file you want to expand the UV. Supported file formats include OBJ, FBX, DAE, and so on.
  • Select the model and click on the “UV” TAB at the top of the interface to enter the UV editing mode.
  • Select the “Unwrap” tool in the left toolbar and click on the surface of the model to create a UV unfolded base.
  • Make maximum use of texture maps by adjusting the layout in the “UV Pack” option on the right so that the UV fills the entire UV space as much as possible.
  • In the process of unrolling the UV, you can use the various tools provided by RizomUV to optimize the UV layout, including splitting, merging, smoothing, cutting, etc., to reduce stretching, overlapping and unnecessary space waste.

export obj and unfold UV

Make texture on the model:

Material Settings: Create and adjust the material in Hypershade to ensure that the material properties (such as reflection, transparency, and gloss) match the 2D image.
Render test: Perform several render tests, checking and adjusting the material and lighting Settings until you are satisfied with the result.

buy a mother model:

Edit the shots:

  • Add voice bar:
  • Chose the book and Turn off the light and Go out

Outcome:

week6: modeling clothes and edit shots

Modeling the dragon clothes:

  • Use basic geometry, such as a flat, cube, or cylinder, as a starting point for your clothes. Adjust these geometries to fit over the body parts of the character.
  • The dinosaur costume has a hat that can use a Boolean function to do a difference set to dig out the location of the head.
  • Use the “Edge Loop Tool” to add more edges for more detailed control over the shape of the fabric. Then use the “Soft Selection” tool to adjust these edges and vertices to simulate the natural folds and wrinkles of the clothing.
  • Use the “Extrude” tool to add thickness to the clothes to make them look more realistic. Make sure the thickness matches the actual clothing, not too thick or too thin.

Edit shots:

  • Delete some moving footage
  • make Parent Constraint between camera and carousel:
when carousel move the camera will movc
  • Add tickets on child’s hand:
  • Make the picture on the ticket consistent with the park, fade out the transition for scene switching

Outcome:

week5: model the character and edit shots

Model the little girl:

When creating the initial geometry, start modeling with simple geometers, such as cubes, spheres, and cylinders, and work your way down to finer ones.
Use the “Vertex” and “Edge” editing tools to fine-tune the positions of the vertices and edges to match the contours in the 2D graph.
Since the girl model is symmetrical, you can only model half, and then use the “Mirror” function to create the other half, improving the efficiency and accuracy of modeling.

Modify the storyboard according to the teacher’s feedback in class:

week4: create character and add shots

presentation:(partly)

Execution:

  • Build Naughty child model and bind it​
  • Amusement park  and Busy parent using downloaded model​
  • Focus on making animation and character performance in MAYA

Create character:

Design inspiration: Lively little girl model
1. overall image
Inspiration: This little girl’s design is inspired by the innocence and vitality of her childhood. She represents the joy and curiosity that children show in their carefree times. Her image blends the innocence of a classic fairy tale character with the fashion sense of a modern child.
Size and proportion:She is small in size and slightly exaggerated in proportion to highlight her innocence and cuteness. She has a larger head and shorter limbs, a ratio that makes her more cartoonish and approachable.
2. facial design
Details of the five features: The eyes are designed in a sparkling style with bright pupils and highlights to increase her vitality and charm. The nose is small and delicate, and the mouth is full and round, suitable for various expressions.
3. hair style
She has beautiful long hair, tied in two braids. This hairstyle reflects her liveliness and innocence.

4. Fashion design
Costume Color:
Her clothes are brightly colored, dominated by yellow, pink and blue. These colors symbolize sunshine, sweetness and endless sky, which fits the little girl’s lively and cheerful personality.
Clothing style:
Wearing a dress with a cute pattern. In the playground model, the little girl will change into a cute dinosaur dress.

Two outfits, one for everyday wear and one for the park

Add more shots to the animation:

week3: set background and camera

This week, further scene construction and camera placement were carried out by using three still shots to prevent images. Here I used the scenario of buying and downloading online.

Scene 1: Mom is working from her seat at home.
Scene 2: A mother and child go to an amusement park to ride a roller coaster
Scene 3: A mother comes home from playing with her child, and the mother puts her to bed in the child’s room

shot 1:

shot 2:

shot 3:

week2: build scenes and set the camera

The laws of camera setup: The rule of thirds is one of the most basic and widely used composition rules in photography and filmmaking. Divide the picture into nine equal parts, namely two horizontal lines and two vertical lines, dividing the whole picture into nine areas.

Applications:

  • Body position: Place the main elements at intersections or along these lines. This makes the picture more balanced and interesting.
    Horizontal line: Place the horizon or other horizontal line on the upper or lower third of the line, not exactly in the middle.
    Vertical lines: Vertical elements such as trees, buildings, etc. are placed on the left or right third of the line.
  • Effect:This method of composition makes the picture more dynamic and visually appealing, rather than plain or symmetrical.

Idea1: (3 scenes)

mood board:

Idea2: (3 scenes)

mood board: