week6: Walk Cycles Blocking

Pose modification:

After modification: [tips: When you make a pose, need to be more dramatic]

weight shift modification:

feedback
When take a step, weight moves further to the left
feedback
As step, weight goes further down
weight is more to the right

walk cycles:

planning:

blocking:

Outcome: https://syncsketch.com/sketch/YjU5MDZkNjI3/?offlineMode=1#/22009498/22814292/f_0

week2: pendulum rig

This lesson starts with an introduction to the 12 principles of animation.

12 PRINCIPLES OF ANIMATION: https://informatics.wu.ac.th/wp-content/uploads/12.gif

Then the teacher showed us a lot of reference videos and told us that what we should refer to most is the real experiment rather than the animation made by others.

Then the teacher commented on the little ball-bouncing homework I had done after the last class. My homework is mainly the spacing problem when the ball bounces, and the rotation problem. Do not rotate the y and z axes when doing the ball bounce.

My 2D freehand sketching referenece:

Pendulum Rig Homework: https://www.syncsketch.com/sketch/MGY3NTg4YTU4/

After the teacher gave suggestions for modification, I went home to make modifications and integrated the process.

week1: ball bounce

This week begins with a welcome talk, a quick get to know each other, and then some simple animation rules and ball movements.

The ball bounce is mainly the decline of dynamic potential energy, and it will gradually stabilize after the bounce.

In class, the teacher said that it is necessary to spend more time to prepare a clear idea before making 3d animation, rather than start to make animation. Therefore, I made a 2D animation before making 3D animation, so as to fully understand the movement law of the ball.

After finishing the 2D animation and animation preparation, I started the 3D animation production. It is mainly to set the motion curve of the ball moving y.

Ball bounce link: https://www.syncsketch.com/sketch/MDBjNDNlZTQx/