Project:
Presentation:
Showreel:
Project:
Presentation:
Showreel:
In George’s Maya course, I learned The 12 Principles of Animation and made many short animations, which made me more aware of how to make more vivid animations. I learned a lot from the basic animation course, which also gave me the ability to make better animated short films.
Through the Animation Fundamentals course taught about UE5, I learned the fundamentals of ue5, such as object creation, movement, binding, lighting, rendering, etc., which provided technical help for my final assignments.
setting:


rendering:



input PNG pictures in PR and output video:

cut the video:

reference:
2D planning:

key the animation on bony:
bake the animation sequence and do the ik rig:

repalce the camera:

bony outcome video:
Do ik rig and output the animation sequence:

put it in the scene:

Reference:
2D planning:

Animate the character:
Ik rig this animation:

Place the exported animation into the scene and place camera:
Step1: Add slots to the bones

Step 2: add a blueprint for mask

Step 3: Add a mask to the blueprint of the character and edit the parent class and location of mask

reference :[Because there is no mask, I use glasses instead]



key the animation:

modify Graph Editor:

Bake to animated sequence and do ik rig:


Add to animation sequence, set camera, and modify the f-number:

add mask blueprint and edit its location:

Do another side of view:




Do finish shot — Man died in the end [Add an animation sequence first and modify it later]

[Because there was a problem with the binding of the model selected before, I asked the teacher in class and decided to change the model]

[With ik rig, I can animate on bony models and export them to my animated characters]

[However, I still hope that the character’s foot has been injured when entering. Besides, the teacher suggested that we as animators should make more animations in class, so I will replace the animations made by myself later]