Through the Animation Fundamentals course taught about UE5, I learned the fundamentals of ue5, such as object creation, movement, binding, lighting, rendering, etc., which provided technical help for my final assignments.
Author Archives: Yuanyuan Zhang
Course Conclusion
Through the courses DESIGN FOR ANIMATION, NARRATIVE STRUCTURES & FILM LANGUAGE, I have learned a lot of knowledge of animation theory, such as Visual Language and Cultural Contexts, Three-Part Story and Five-Act Structure, Golden Ratio, the rules of screen orientation and so on
After the course, I developed the ability to propose problems by myself, collect data and read literature, study the problem, and write a report, which helped me a lot.
Final Project 12: Rendering and cut in Pr
setting:


rendering:



input PNG pictures in PR and output video:

cut the video:

Final Project 11: Character Animation 3
Do a ‘Walk with a broken leg’ animation and crouch down and look for things:
reference:
2D planning:

key the animation on bony:
bake the animation sequence and do the ik rig:

repalce the camera:
Edit Death animation sequence:

bony outcome video:
Do ik rig and output the animation sequence:

put it in the scene:

Final Project 10: Character Animation 2
Do an animation of outstretched handsThe animation of outstretched hands:
Reference:
2D planning:

Animate the character:
Ik rig this animation:

Place the exported animation into the scene and place camera:
week10: Determine the structure of the paper
Title: Adaptations of Chinese poetry in cross-cultural animated films — A case study of Disney’s animated film Mulan
Research Question:
→Chinese poetry is short, concise and graphic to reflect the life of the ancient Chinese people, and compared with other literary works, poetry reflects life in a more focused and typical way. As I have a strong interest in poetry and animation, I would like to explore:
1. American animation film themes adapted from Chinese poetry, in the animation of the traditional Chinese cultural understanding and output whether there is an error?
→We want to explore whether there is any difference, and we decided to look at the difference in the storytelling content and the character design (including character costume/character personality, etc.) in the story.
2. What are the differences between animated films in terms of storyline and character design?
3. Why are there errors/reasons for the errors?
4.What kind of impact will this kind of cross-cultural animation film have on the animation industry and humanities?
5. Attitudes towards cross-cultural animated films
Final Project 9: Character Animation
Bind a mask to the character’s face:
Step1: Add slots to the bones

Step 2: add a blueprint for mask

Step 3: Add a mask to the blueprint of the character and edit the parent class and location of mask

Do character animation on bony_take off mask(half of body):
reference :[Because there is no mask, I use glasses instead]



key the animation:

modify Graph Editor:

Bake to animated sequence and do ik rig:


Add to animation sequence, set camera, and modify the f-number:

add mask blueprint and edit its location:

Do another side of view:

Final Project 8: Set up camera
Do scene2 shots:



Do finish shot — Man died in the end [Add an animation sequence first and modify it later]

Final Project 7: Change Model & IK rig
Change another model to fix some problems when doing character control rig
[Because there was a problem with the binding of the model selected before, I asked the teacher in class and decided to change the model]

Check Ik rig:
[With ik rig, I can animate on bony models and export them to my animated characters]

Output ‘walk’ Animation Sequence on my character and do a shot:
[However, I still hope that the character’s foot has been injured when entering. Besides, the teacher suggested that we as animators should make more animations in class, so I will replace the animations made by myself later]