week7: Do plants animation

I did four models of animation, and each model has two animations: grow and wave

Model 1 growing animation preview
Model 1 waving animation preview
Model 2 growing animation preview
Model 2 waving animation preview
Model 3 growing animation preview
Model 3 waving animation preview
Model 4 growing animation preview
Model 4 waving animation preview

Our teammate moonju do the texture for the model:

week6: modeling clothes and edit shots

Modeling the dragon clothes:

  • Use basic geometry, such as a flat, cube, or cylinder, as a starting point for your clothes. Adjust these geometries to fit over the body parts of the character.
  • The dinosaur costume has a hat that can use a Boolean function to do a difference set to dig out the location of the head.
  • Use the “Edge Loop Tool” to add more edges for more detailed control over the shape of the fabric. Then use the “Soft Selection” tool to adjust these edges and vertices to simulate the natural folds and wrinkles of the clothing.
  • Use the “Extrude” tool to add thickness to the clothes to make them look more realistic. Make sure the thickness matches the actual clothing, not too thick or too thin.

Edit shots:

  • Delete some moving footage
  • make Parent Constraint between camera and carousel:
when carousel move the camera will movc
  • Add tickets on child’s hand:
  • Make the picture on the ticket consistent with the park, fade out the transition for scene switching

Outcome:

week5: model the character and edit shots

Model the little girl:

When creating the initial geometry, start modeling with simple geometers, such as cubes, spheres, and cylinders, and work your way down to finer ones.
Use the “Vertex” and “Edge” editing tools to fine-tune the positions of the vertices and edges to match the contours in the 2D graph.
Since the girl model is symmetrical, you can only model half, and then use the “Mirror” function to create the other half, improving the efficiency and accuracy of modeling.

Modify the storyboard according to the teacher’s feedback in class:

week4: create character and add shots

presentation:(partly)

Execution:

  • Build Naughty child model and bind it​
  • Amusement park  and Busy parent using downloaded model​
  • Focus on making animation and character performance in MAYA

Create character:

Design inspiration: Lively little girl model
1. overall image
Inspiration: This little girl’s design is inspired by the innocence and vitality of her childhood. She represents the joy and curiosity that children show in their carefree times. Her image blends the innocence of a classic fairy tale character with the fashion sense of a modern child.
Size and proportion:She is small in size and slightly exaggerated in proportion to highlight her innocence and cuteness. She has a larger head and shorter limbs, a ratio that makes her more cartoonish and approachable.
2. facial design
Details of the five features: The eyes are designed in a sparkling style with bright pupils and highlights to increase her vitality and charm. The nose is small and delicate, and the mouth is full and round, suitable for various expressions.
3. hair style
She has beautiful long hair, tied in two braids. This hairstyle reflects her liveliness and innocence.

4. Fashion design
Costume Color:
Her clothes are brightly colored, dominated by yellow, pink and blue. These colors symbolize sunshine, sweetness and endless sky, which fits the little girl’s lively and cheerful personality.
Clothing style:
Wearing a dress with a cute pattern. In the playground model, the little girl will change into a cute dinosaur dress.

Two outfits, one for everyday wear and one for the park

Add more shots to the animation:

week4: Project Reference and drafts

Ask Ai to have some ideas about future plants:

Choose three key words:

  • urban agriculture
  • Indoor Gardening
  • Plant-human interactions

Reference:

Draft:

Integrate everyone’s ideas, and choose 8 ideas to make a model:

1/31-2/7 Work:
1. Test texture in Unity // Test Textures ( use a ball ) Google Drive – recording 10 mins at least
2. storyboard x1-MR
3. DEMO – MR
4. Modeling(8 ideas)