Before rendering, I edit the animation and scenes after George’s feedback


Since the deadline was approaching this week, the amount of feedback he gave me was not particularly large, mainly focusing on the character’s falling to the ground. Therefore, I modified the injured animation of the characters in the final war by modifying the actions and modifying the shots.


By modifying the action and the shot, I linked the shot to the front, and at the same time, pulled the camera from the close-range character to see the full picture of the war.
After making the final changes, I am ready to start rendering. Here is a partial recording of the rendering:
Rendering process
- Open the Movie Render Queue
From the main menu, select Edit > Plugins > Movie Render Queue to ensure that the Movie Render Queue plug-in is enabled.
After the plug-in is enabled, restart the editor.
After restarting, open Movie Render Queue from the Window menu: Window > Cinematics > Movie Render Queue. - Add a rendering task
In the Movie Render Queue window, click + Render.
Choose the Sequencer of your animation sequence or level. - Configure rendering Settings
Output Settings: Sets the format of the output directory and file name. Configure the output resolution (for example, 1920×1080 or 2K resolution).
Image Output Format: Select the file format (usually PNG or EXR, suitable for high quality later).
Anti-Aliasing: indicates that anti-aliasing is configured and the Temporal Sample Count and Spatial Sample Count are enabled to improve the data quality. - Start rendering
After the configuration is complete, click Render (Local). The rendering process will begin, you can view the current rendering status through the progress bar, and the rendered PNG image will be saved locally. - Post-processing
PNG image sequence is imported into video editing software PR for post-processing. Use each PNG as a frame to generate a coherent video.