week19: Discussion Artifact

This artifact’s process in this week:

Mixamo to UE5 by mixamo_converter

step1: Download mixamo_converter and unzip it.
step2: mixamo Skeleton uploaded to Sk mannequins
step3: Export the options for bone selection without skins and uniform
step4: Convert the animation copy to the IncomingFbx file

By communicating with serra, you can increase the animations you look around

Add eyebrows’ bone to the girl and do the girl’s ik config:

add bone
do ik config

Add animation sequence to the girl and the prince:

use animation blueprint to mix two animation sequences together in one person:

Layered blend per bone
successfully make a sit pose with a surprise

Modify the animation sequence because the existing animation sequence does not match the scene, and also add the eyebrows’ animation: [Below are some screenshots of the changes made to almost every animated sequence to fit the scene]

prince looking around
girl reacting
girl talking
girl stand up

set camera and put the character inside the level sequence:

make the texture to the phone on the table:

Input the picture
do the material

Use the same principle to change the texture of the girl’s painting on the wall of the original castle. And after the prince travels back, the phone map is changed to the castle.

replace the original one

Rendering: [setting and export]

Compositing and Cutting video:

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