This artifact’s process in this week:
Mixamo to UE5 by mixamo_converter

step2: mixamo Skeleton uploaded to Sk mannequins
step3: Export the options for bone selection without skins and uniform
step4: Convert the animation copy to the IncomingFbx file

By communicating with serra, you can increase the animations you look around


Add eyebrows’ bone to the girl and do the girl’s ik config:


Add animation sequence to the girl and the prince:


use animation blueprint to mix two animation sequences together in one person:


Modify the animation sequence because the existing animation sequence does not match the scene, and also add the eyebrows’ animation: [Below are some screenshots of the changes made to almost every animated sequence to fit the scene]




set camera and put the character inside the level sequence:




make the texture to the phone on the table:



Use the same principle to change the texture of the girl’s painting on the wall of the original castle. And after the prince travels back, the phone map is changed to the castle.



Rendering: [setting and export]


Compositing and Cutting video:
