Course Introduction:
This course is designed to teach students how to import TouchDesigner projects into Unreal Engine 5 (UE5), combining the power of both to achieve more complex and efficient visuals. Through this course, students will learn the basic operation of TouchDesigner and UE5, as well as data transfer and synchronization techniques between the two.
In this class, I mainly learned two main knowledge points, the first is the method of importing touchdesigner in ue; The second direction is how to smoothly import motion capture animations into ue5.
Open the plug-in and use the advanced version through the link given by the teacher. This version can smoothly import the touchdesigner file into ue.

Export the touchdesigner file:

Create a random cube and import the touchdesigner video into the cube as a material, so that you can view the touchdesigner file in the file

Part two:
Part two:How to import vicon motion capture files into ue smoothly
Import FBX file: In the Content browser, right-click and select “Import to…” Options.
Navigate to the folder where you saved the FBX file and select the FBX file you want to import.
Import Settings: In the Import dialog, make sure the following options are set correctly:
Skeleton: Select the skeleton that matches the FBX file. If this is the first import, you can select “None” and a new skeleton will be created.
Animation: Make sure the “Import Animations” option is selected.
Mesh: If the imported file contains mesh data, you can also import it.
use ViconFemale_v2 to import Emily:

Import Animation sequence:

do ik rig for Vicon:

Check the skeleton:
Once the import is complete, locate the imported Skeleton in the content browser. Double click to open and check that the bone structure is correct.
Ensure that bone names and hierarchies are consistent with the model.
IK the Mannequins and Vicon:

Edit the Vicon pose and Mannequins, let both of them in the same pose:

Adjust the animation:
Find the imported Animation in the content browser. Double-click to open and check that the animation plays correctly.
The animation editor allows you to adjust the animation speed and loop Settings.
export animation sequence:
