week6:use style 3D to make clothes

The following is part of the video recording process when I made the costume board

Through a series of comparisons between MD and style3D software, I choose style3D as my tool for making virtual clothing. Here’s how I work:

  • Software setup and preparation
    New project: Open Style3D and create a new project.
    Import my model into style3D and set the size according to the design requirements, such as height, bust, waist, etc.
    The 2d drawing previously drawn from the reference is placed next to it as an aid to the drawing of the board.
  • Draw the garment board
    Draw the outline of the board directly in a 2D interface using drawing tools such as rectangles, lines, polygons.
    Precise dimensions (e.g. length, Angle) can be entered according to the reference drawing or manually.
    Adjusting plate size and shape:
    Use the editing tools to adjust vertices, line curvature, or add Darts to meet the needs of your clothing design.
    If a symmetrical design is required (for example, the left and right sides of the body are symmetrical), enable mirror mode to automatically synchronize changes on both sides of the plate.
  • Add sewing thread:
    Set sewing relationships between plates in a 2D interface.
    Using the sewing tool, click on the edge of the board and match the corresponding edge of the other board.
  • 3D simulation fitting
    See the 3D interface on the right:
    Drag the drawn board directly to the appropriate position of the character model.
    Click Run, and the software will automatically generate a preliminary garment shape according to the sewing Settings.

If the plate does not fit properly, its initial position can be adjusted manually, or by dragging the clothes to fit the body.

Enable the physics simulation function to observe the effect of clothing on the virtual human model.
Adjust plate size, shape, or sewing relationships to optimize the fit of the garment.

I need three sets of clothes. Therefore, I can obtain three sets of clothes by modifying the initial clothes, which can reduce some workload and improve my output efficiency. The following are some modification steps

In the process of making, there will be a situation that the chest spread will slip off the body because there is no support point, so I refined the production steps of the chest spread, so that it can be stable on the body. The following is my operation steps text parsing:

  1. Draw the initial plate:
    Use the rectangle or polygon tool to draw a complete sheet covering the upper body (e.g. vest style). Make sure the board size fits the virtual human model. Set sewing relationship:
    Set the front and back pieces to be symmetrical and add sewing thread where necessary, such as side seams and hem. Verify the fit of the base clothing in 3D simulation.
  2. Modify the plate to form a chest-covering structure
    Crop the top half: Go to the 2D screen, select the board, and use the Edit Pattern Tool to draw a splitter line. For example:
    Draw a horizontal line above the chest to mark out the transparent part.
    Adjust the shape of the dividers (such as arcs or waves) according to the design needs.
    Adjust the cut after segmentation: set the top half of the cut as a separate transparent area.
    Make sure the edges of the upper and lower parts are properly stitched to avoid sewing breaks or misalignments.
  3. Set the material transparency effect
    Assign a material to the top half of the cut in the Material editor.
    Use a preset transparent fabric (such as yarn, mesh), or customize the material parameters:
    Opacity: Will opacity be lowered to achieve a transparent effect.
    Specular: Appropriately adjusted to simulate the gloss of different fabrics.
    Adjust sewing and simulation:
    Make sure the top half (transparent area) and bottom half are free of sewing errors.
    Check that the fabric simulation is natural and that the top half is stably attached to the human model.
  4. Simulated chest stability
    Make sure the garment doesn’t fall off: Even if the top half is made of transparent material, appropriate fabric parameters (such as hardness and elasticity) need to be set to ensure support.
    During the 3D simulation, the friction coefficient and tensile rigidity of the fabric are adjusted so that the chest can be stably fitted.

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