week18: Bind and animation

Introduction:

In last conversation with serra, erra suggested adding emoticons to the characters. Since the character has eyebrows, serra suggested animating them.
To achieve the expression animation, I am going to make bones for the eyebrows of the model for better control, as well as animation.
I studied a lot of tutorials and found that UE5.4, as the latest version, opens an editing plugin and you can create bones and skins in UE. Therefore, I updated to the latest version and went through the steps to achieve the animation of the character’s face (eyebrows).

Add eyebrows bone for prince in order to do some face animation with eyebrows:

edit weight for eyebrows:

key the animation for eyebrows:

I combed through the content of each shot and the required animation, and the following is my manuscript

I need the prince to make a turn when he walks, so I learned to create a new path in the blueprint through learning, and modify the path to make the prince walking animation conform to the scene I envisioned. Here is part of my process:

Add blueprint–‘spline’, use it to do the walk follow the way I want

set blueprint
walk circle fit the spline

Inside the prince’s room, I need three different shots. The first shot, you need to follow the hero from the balcony to the room, follow the upper body, but at this time try not to appear on the wall of the painting, leaving the audience a certain suspense. In the second shot, I want to focus on the animation of his facial expressions, so I will give a close-up of the prince’s face to show his movements and expressions when he looks at the painting. The third is a close-up of the photo, from the prince’s back, the camera moves up, the image appears in the frame, and zooms in quickly. So you can achieve the prince through the effect.、

set cameras:

camera1: follow the walk
camera2: face animation
camera3: picture

choose a woman character‘s picture and change the texture for the frame

change texture size
outcome

For the modern scene, I have added the PostProcessVolume box here, because from the Prince’s perspective, the girl’s world is linear, not three-dimensional like his own world. And the fact is, the world Prince is in is the game world, which will give the audience a surprising sense of reversal at the end.

PostProcessVolume Edit [In this use of two existing materials, after the numerical modification, a superposition is used]

set camera and edit animation sequence for the coffee scene:

set camera and input animation
let the camera follow the man
when cross the road there’s a car
Splice two animated sequences
add a time dilatation
walk spline

key two cars animations:

make girl’s setting animation and put it in scene:

this week’s outcome:

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