Blocking tips and tricks part2
- Don’t rely too heavily on the timing of your reference out this point just be sure to utilize the thumbnail/sketches of the poses you have and just capture those. There is no need to be super in-depth about where certain things move or how long it takes this early on just trust in your drawings and create your poses off that first. Then once you have done that you can go back and make a timing/clean-up pass using your reference to help you a bit.
- Be sure to use FK/IK where it is needed! If you are making a character rotate like flip, or roll you can switch it to FK and avoid all those unnecessary keys and instead utilize the free animation you get from it. Another reason for this is that you can get something called a gimble lock where you
- Only need to adjust these IK/FK controls when your character leaves/touches the ground.
- If you are working in stepped it would be a good idea to switch to spline now and then to check the motion path when it comes to extreme rotations.
This week do the blocking plus and I’m focus on the time, and how to show the power of the model.
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