Problems:
- Export animation to fbx mode unable to bake complex animation and lose part of animation in fbx
Solution:
change the model, delete controllers and do the animation again for some plants

2. Error when putting growth and wave animations together into unity when the animation is working fine in FBX.
Solution:
I did wave and growth animation in seperate files, so I need to make sure the same name of each unit in Outliner.

3. Parent Constraints cannot be imported into fbx
Solution: Abandon use of parent constraints and re-animate each leaves
4. Do the animation on UNFOLDED model!!!! I animated the model directly after making it, resulting in the model not using the folded UV’s. So I animationed again for the folded one.
5. Rendering time is too long in Maya, so we decide to rendering in C4D and set up cameras and lights
Conclusion: Since it was the first time we worked together, I didn’t know much about exporting fbx and importing into unity at the beginning, which led to the animation being redone and modified many times. After this experience, I hope the next collaboration will be more smooth!
This week the team in charge of making MR started to test and make demos after getting the animation.


Edit the animation video for presentation and submission
Photos after meeting: (As the program nears its end, collaborate with group members to solve problems in the school’s multimedia classroom.) Love everyone soooo much!!! :)))))
