Modeling the dragon clothes:
- Use basic geometry, such as a flat, cube, or cylinder, as a starting point for your clothes. Adjust these geometries to fit over the body parts of the character.
- The dinosaur costume has a hat that can use a Boolean function to do a difference set to dig out the location of the head.
- Use the “Edge Loop Tool” to add more edges for more detailed control over the shape of the fabric. Then use the “Soft Selection” tool to adjust these edges and vertices to simulate the natural folds and wrinkles of the clothing.
- Use the “Extrude” tool to add thickness to the clothes to make them look more realistic. Make sure the thickness matches the actual clothing, not too thick or too thin.

Edit shots:
- Delete some moving footage
- make Parent Constraint between camera and carousel:

- Add tickets on child’s hand:


- Make the picture on the ticket consistent with the park, fade out the transition for scene switching

Outcome: