week5: model the character and edit shots

Model the little girl:

When creating the initial geometry, start modeling with simple geometers, such as cubes, spheres, and cylinders, and work your way down to finer ones.
Use the “Vertex” and “Edge” editing tools to fine-tune the positions of the vertices and edges to match the contours in the 2D graph.
Since the girl model is symmetrical, you can only model half, and then use the “Mirror” function to create the other half, improving the efficiency and accuracy of modeling.

Modify the storyboard according to the teacher’s feedback in class:

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